The Vault of Rising Dragons Guide

Go down

The Vault of Rising Dragons Guide

Post by ZeusX on Thu Apr 09, 2009 9:57 pm

I just copied and pasted this guide from 9D Official forum prepared by [VGM]Verse.
I'll keep my eyes on this topic at 9D official forum to update here whenever the original source has been updated.


After going through this dungeon many times, I believe it is one of the more, if not most, complicated dungeons. I hope this guide will be of some help to both novices and veterans.
If you are planning on entering LD's dungeon, please read through this guide carefully. After many trials, we have found ways to help get through the run faster.

I. Entering the Dungeon

The entrance to the dungeon is on the upper level of the ship, in the right corner. Normally, that would be the captain's quarters.

II. Passes Needed

If you wish to purchase the pass from the Item Mall, the name of the pass is [color here] Plate of Vault of Rising Dragons (as shown in the 4th picture).
Regarding time: No matter which pass color you put in, the beginning timer will always be set at 60 minutes. Later on, it will be reset.

III. The Rooms

Unfortunately, this particular dungeon's map is completely black so we will have to go room-by-room.
However, playahater1 (thank you again!) has provided a rough map so try following along Wink:

First Challenge

Loading into the Vault, you will enter a room full of Musketeers (Level 173) and Spearmen (Level 173).
This chamber and the next chamber (after tearing down the first gate) are occupied by the same exact mobs.
You must kill more than half of the mobs you encounter in order to advance to the next challenge.
Therefore, clearing most of these rooms will save you time from running back and forth.

Next, you will reach a small platform that will have Twin Katanas (Level 174) and Daikatanas (Level 174).
Regardless of which slope you go down, you will reach a door that you double-click to go through.

There, you will encounter Hidden Katanas (Level 173) who guard a set of double doors.
If you have cleared enough mobs, a message will appear to automatically open those doors.
At this stage, the timer will automatically reset to 45 minutes (on red runs).

Second Challenge

Be very careful, this part is the most confusing because the rooms are like a maze.

You will enter a misty hall with Ayakashis (Level 176). However, you must kill at least ONE Bloody Ayakashi.
The easiest one would be located in the hall you appear in. You must clear most of the Ayakashis to advance.

By the time you have reached a hall with barrels, you should have received a message of yellow text along the top of your screen. "You are not too bad!"
This message indicates that you can begin breaking through the barrels. If you have not yet received the message, continue killing Ayakashis.
After the barrels have reached 0%, they should disappear so that you can advance to the next set of double-doors.

From there, you must defeat the boss, Yakumo.
If you wish not to deal with the Egai Yakashi, you can leave them.
After killing Yakumo, attack the double-doors to advance to the next challenge.

Third Challenge

Once you are in the room with Escort Maids, focus on defeating both forms of Ghost General Abe, then break the doors.

This is the toughest part. You must kill most, if not all, of the Hiyamis in this chamber, including those in the six side rooms.
There is one Hiyami in the far center whom you will always "miss" on. All Hiyamis, excluding her, have 2 forms.
Hiyamis wearing a red kimono are in their 1st form; those in a blue kimono are in their 2nd form.
As a suggestion, avoid her and kill all other Hiyamis first, starting with ones in the main hall.

There are six side-rooms, three on each side, filled with Hiyamis. You must defeat most, if not all, of them, until you receive a message.
That message will indicate that you can start killing the Hiyami you previously missed on (the real boss in the center of the room).
Try to start in one of the middle side-rooms. Beginning in either the left or right side-rooms will result in Hiyamis being stuck in walls.

There are three forms to this Hiyami. Two as you saw before, and a third one where she is clad in a bikini.

Defeating her third form will result in a spawn of five bosses, each with two forms, except for one boss.
This next Hiyami has only one form and whoever kills her receives the Killer epithet (Declining Sun).
In no particular order:

Priest Gato

Commander Saburo

Diviner Genji

Tactician Mitsuko


IV. The Loot Room
You must go up the stairs and break down a set of doors to get to the loot room. It will have chests spread out among pillows.
After opening the first set of chests, you must break down another set of doors which will lead you to the second set of chests.
Then you can break down the last set of doors to exit back to Liaodong.

There is a chance of getting (from either loots or mob/boss drops):

- Blood Essences
- Level 5 and 6 elixirs
- Flowstones (high level)
- Golden threads (high level)
- Defense and HP/VE recovery Trinkets
- Clan-based 2nd Role Manuals
- Intermediate/Advanced Manuals
- Purple/Green/Red Passes
- Weapons

V. Your Reward
You receive Rising Dragon for completing the Vault of Rising Dragons and Declining Sun for defeating Hiyami's fourth and final form.

Credit to [VGM]Verse
Fed Up with 9Dragons
Fed Up with 9Dragons

Number of posts : 206
Location : S'pore
Registration date : 2008-09-24

Back to top Go down

Back to top

- Similar topics

Permissions in this forum:
You cannot reply to topics in this forum